Ace Combat 7: Skies Unknown
4.0Primary Buffer Panel
- đĨī¸ Full 5760x1200 on triple head setup
- đšī¸ X52 Pro
- đšī¸ Primary Buffer Panel as virtual keyboard
- đ§ Head tracking as virtual gamepad
- đ§ Multi-function display
- đĻ Blinken lights
- đ XR Glasses with
ReShade
inSBS
mode
This is a game I have an absolute love/hate relationship with. It’s one of the first PC ports of the franchise and this really shows. One of my main issues with the games is it’s mediocre HOTAS
support, forcing the player to crawl through .ini
files manually to configure all buttons and axis. The other unforgivable issue is that this game basically supports only a FULL HD resolution of 1920x1024 and does not even have a FOV
slider. This is a game meant to be played with HOTAS
and a wide screen!
Anyway, for both exist mods. Speaking of I play this with a bunch of Macross
mods and a FOV
to get my VF-1
“fix”. I hear there’s also a hack to extend the resolution but that involves editing the binary with a hex editor, which I don’t feel comfortable doing since the address changes with each patch. Oh and the FOV
mod somehow only works with Proton
8 for me. YMMV.
Launch parameters
The usual gamescope
trick has not much merit here, since the game will simply not allow anything over 1920x1024. SBS
is possible though.
For the sake of completeness here is also my Input.ini
located in drive_c/users/steamuser/AppData/Local/BANDAI NAMCO Entertainment/ACE COMBAT 7/Config/
configured to work with my custom DIY F-16 FLCS, Thrustmaster rudder, Cougar throttle and OpenTrack
head tracking (joystick output):
Head tracking
Ace Combat 7
does only support look-around with a gamepad / joystick. It also goes bonkers after a while and requires a game restart. I think this is because it tries to “auto calibrate” all the time and is eventually completely off when the tracker gets recentered externally by e.g. OpenTrack
. Until then it works remarkable well. The forced “deadzone” in the middle is a little bit annoying, as it snaps the player camera back in place when coming to close to it.
Demo
Snippets of mission 11: Fleet Destruction / Operation Siren’s Song. In this mission Trigger gets to sink the Erusean Njord Fleet and destroy supply lines. It’s a rather long going mission with the option of doing own supply runs (which I did twice). Also flares.. I needed so many flares in this one.
Watch this video on YouTube PeerTube