Fly Dangerous
1.0 2.0 4.0
Primary Buffer Panel
- 🖥️ Full 5760x1200 on triple head setup
- 🕹️ X52 Pro as virtual gamepad
- 🕹️ Primary Buffer Panel as virtual keyboard
- 🎧 Head tracking
- 🔧 Multi-function display
- 🚦 Blinken lights
What’s not to like about Fly Dangerous
. It’s a FOSS
6dof racing game with a Newtonian flight model similar to Elite Dangerous
, does HOTAS
, Opentrack
and a lot of other stuff, like VR
. It even offers a UDP
port to retrieve ship telemetry. A perfect candidate for a simulated cockpit and I’m with it for quite some time. Integrating it into my plumbing pipeline was a breeze.
There are a bunch of videos showcasing Fly Dangerous
with my Primary Buffer Panel
on my YouTube
and PeerTube
accounts.
Launch parameters
I usually play Fly Dangerous
on Linux PC
. The Linux
version 5 defaulted to OpenGL
and this resulted in like 25 FPS
for me and the input of my X52 Pro (mapped as virtual gamepad) was so laggy that I could sip coffee during each course correction. This was when I remembered the magic parameter -force-vulkan
from other Unity
games and from here it was smooth sailing. Eventually I ended up with the game start options obs-gamecapture
for recording, mangohud
for some FPS
info and -force-vulkan
for… well, FPS
.
obs-gamecapture mangohud %command% -force-vulkan
I switched to Proton
because I was eager to see some upcoming changes, like head tracker support, on the public_beta
branch. And while this works I was once more flabbergasted how complicated it is to set my desired display resolution of 5760x1200. I’m using a multihead setup with several displays and as usual the game engine would not let me simply set that. Even in windowed mode (I mean I get that this won’t work with fullscreen).
There are several ways to work around this, especially with Proton
, but I was looking for the prefs
file I know from Linux
. I found it in the end in the file compatdata/1781750/pfx/user.reg
(that’s like the Windows
registry but as plain file read by Wine
) where the values are stored as dword
under [Software\\StarGoat\\FlyDangerous]
. In hex
!
<pref name="Screenmanager Resolution Height" type="int">1200</pref>
<pref name="Screenmanager Resolution Width" type="int">5760</pref>
<pref name="Screenmanager Resolution Use Native" type="int">0</pref>
Why games|engines in 2023 still seem to have ideas about screen layouts is frankly beyond me.
Head tracking
Just works with Opentrack
because Fly Dangerous
supports this via UDP
port.
Demo
Watch this video on YouTube PeerTube