No Man's Sky
1.0 2.0 4.0
Primary Buffer Panel
- π₯οΈ Full 5760x1200 on triple head setup
- πΉοΈ X52 Pro as virtual gamepad
- πΉοΈ Primary Buffer Panel as virtual keyboard
- π§ Head tracking as virtual gamepad
- π§ Multi-function display
- π¦ Blinken lights
- π XR Glasses with
ReShadeinSBSmode
Ah yes, No Man's Sky really changed a lot over the years. What it still doesn’t do is supporting joysticks. Or head tracking. We’re very used to this by now though and manage.
Launch parameters
This remaps a virtual joystick from Opentrack to the axis of a gamepad used for look-around in NMS.
SDL_GAMECONTROLLERCONFIG=“000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,”
Head tracking
NMS does support a gamepad but it also reads/maps all gamepads to a single device. It makes no difference between multiple gamepads!
This leaves me with a very limited amount of possible buttons on the HOTAS after mapping that to one virtual gamepad using MoltenGamepad (I usually split that one up into multiple gamepads for braindead games).
So for additional buttons I used AntiMicroX to map the rest as keyboard presses.
Doing so I noticed that NMS does “look-around” on the right stick and this is where Opentrack comes into the play. It offers a joystick output (using evdev) and that is also justβ¦ a gamepad! Needs some remapping though to get pitch and jaw to the proper axis for NMS. This is done via SDL env (basically what Steam does under the hood but boy their GUI for that sucks):
SDL_GAMECONTROLLERCONFIG=“000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,”
And there you have it. NMS with my trusty old X52 Pro and a DIY headtracker for 5 bucks π€
Demo
Watch this video on YouTube PeerTube BekoPharm
PS: Iβm aware that the recording quality sucks. This was very spontaneous with a webcam sitting on my chair. I basically just finished my happy dance that this started working properly and decided to smash that recording button. PC was not even in gamemode.
