Rebel Galaxy Outlaw
1.0 2.0 4.0
Primary Buffer Panel
- đĨī¸ Full 5760x1200 on triple head setup
- đšī¸ X52 Pro as joystick
- đšī¸ Primary Buffer Panel as virtual keyboard
- đ§ Head tracking
- đ§ Multi-function display
- đĻ Blinken lights
I don’t know of any API
for Rebel Galaxy Outlaw
but it’s a fun game with great sound tracks that I sometimes play with the children. Don’t think it even has head tracking support too.
And there will never be more because some entitled little brats mobbed the creators out of the whole god damn industry for taking an exclusive deal đ
Launch parameters
I launch Rebel Galaxy Outlaw
with Lutris
using gamescope
.
Demo
Watch this video on YouTube PeerTube BekoPharm
In the beginning I did remap my X52 joystick to several virtual gamepads using MoltenGamepad before I noticed that tiny little dropdown in it’s launcher where it is possible to switch from gamepad
to joystick
. Boy did I feel stupid but frankly that is the first game I know of that does distinct between those two input methods. A rather weird design choice IMHO.
This image is from a test placement to see how the Primary Buffer Panel
would look and feel before everything was wired up again.