Rebel Galaxy Outlaw
1.0 2.0 4.0
Primary Buffer Panel
- 🖥️ Full 5760x1200 on triple head setup
- 🕹️ X52 Pro as joystick
- 🕹️ Primary Buffer Panel as virtual keyboard
- 🎧 Head tracking
- 🔧 Multi-function display
- 🚦 Blinken lights
I don’t know of any
Rebel Galaxy Outlaw but it’s a fun game with great sound tracks that I sometimes play with the children. Don’t think it even has head tracking support too.
And there will never be more because some entitled little brats mobbed the creators out of the whole god damn industry for taking an exclusive deal 🖕
Like most games does this one also not detect a screen layout but only the primary display on a Linux PC so it won’t offer the maximum resolution possible e.g. with a triple head setup 🖥️🖥️🖥️. This can be worked around in multiple ways, e.g. with configuring a virtual desktop in the
WINEPREFIX, by adding a virtual monitor to the system or simply by making use of
SteamOS session compositing window manager.
Here is an example how games may be started from
Steam by adding the following commands to the start parameters (That’s basically the same for e.g.
gamescope -h 1200 -w 5760 -H 1200 -W 5760 -b -e – %command%
This is not needed if only one monitor is used for gaming.
Rebel Galaxy Outlaw with
In the beginning I did remap my X52 joystick to several virtual gamepads using MoltenGamepad before I noticed that tiny little dropdown in it’s launcher where it is possible to switch from
joystick. Boy did I feel stupid but frankly that is the first game I know of that does distinct between those two input methods. A rather weird design choice IMHO.
This image is from a test placement to see how the
Primary Buffer Panel would look and feel before everything was wired up again.