Spacebourne 2
1.0 2.0 4.0
Primary Buffer Panel
- đĨī¸ Full 5760x1200 on triple head setup
- đšī¸ X52 Pro as joystick
- đšī¸ Primary Buffer Panel as keyboard
- đ§ Head tracking
- đ§ Multi-function display
- đĻ Blinken lights
- đ XR Glasses (never tried)
This game does not yet support ultra wide and has no API or head tracker support that I know of. The HOTAS support is wonky at best. It’s also still in development so I may have to revise that at some point but it is a lot of fun. I’ve a gameplay video on my YouTube and PeerTube channel.
Launch parameters
Edited GameUserSettings.ini and Settings.ini in compatdata/1646850/pfx/drive_c/users/steamuser/AppData/Local/SB2/Saved/Config/WindowsNoEditor to get here:
GameUserSettings.ini:ResolutionSizeX=5760
GameUserSettings.ini:ResolutionSizeY=1200
GameUserSettings.ini:LastUserConfirmedResolutionSizeX=5760
GameUserSettings.ini:LastUserConfirmedResolutionSizeY=1200
GameUserSettings.ini:DesiredScreenWidth=5760
GameUserSettings.ini:DesiredScreenHeight=1200
GameUserSettings.ini:LastUserConfirmedDesiredScreenWidth=5760
GameUserSettings.ini:LastUserConfirmedDesiredScreenHeight=1200
Settings.ini:r.setres=5760x1200wThe maximum that the game allowed me was 3840x1200. I did write protect the files in the end to make the config persistent. Most UI elements center so it’s playable.
Demo
Watch this video on YouTube PeerTube