Star Citizen
1.0 2.0 4.0
Primary Buffer Panel
- 🖥️ Full 5760x1200 on triple head setup
- 🕹️ X52 Pro as joystick
- 🕹️ Primary Buffer Panel as secondary joystick
- 🎧 Head tracking
- 🔧 Multi-function display
- 🚦 Blinken lights
Star Citizen
does not export any kind of API
to fiddle with. Sadly I doubt it’ll ever happen. Heck they even added EAC
recently and the moment someone even mentions this they get dogpiled by competitive players whining that this would make bots possible. No, this is not how computers work. Bots happen with or without a provided API
.
Anyway, this is why I can not really show live game data on the MFD
or control the status indicators properly. I can only guess based on button presses what they should currently display but that is off fast. Heck, even the game itself has broken status indicators, like stuck missile warnings or a broken Altimeter.
There are a bunch of videos showcasing Star Citizen
with my Primary Buffer Panel
on my YouTube
and PeerTube
accounts.
Launch parameters
This is one of the few games that I do not have on Steam
for obvious reasons. Lutris
has me covered though and the Star Citizen Linux User Group (LUG
) does a very of a good job in maintaining the lug-helper
scripts collection for easier installation and configuration of Star Citizen
on Linux PC
. It also takes care of the still persisting EAC
issue for Linux
gamer: https://github.com/starcitizen-lug/lug-helper
Referral Code
Yeah no. Fck this 💩. Get on the hype train or leave it. Personally I got the Aurora starter package for my birthday and that’s it. It’s an awesome tech demo, a great walking simulator and a bug feast with a very… unhealthy community forum. It’ll also probably never finish.
I’ll keep watching from the sides but I won’t pour any money into this until the focus shifts more to simulation that is not even more PvP
. This includes an often requested API
.