X-Wing & TIE Fighter (XWVM)
2.0 4.0
Primary Buffer Panel
- đĨī¸ Full 5760x1200 on triple head setup
- đšī¸ X52 Pro
- đšī¸ Primary Buffer Panel
- đ§ Multi-function display
- đĻ Blinken lights
- đ XR Glasses with
ReShadeinSBSmode
I’m fortunate to be allowed to play the closed alpha of the XWVM project, that allows me to re-experience the classic X-Wing and TIE Fighter games with a modern engine (and a HD assets pack replacing most of the original models). XWVM is not an official product from Lucasfilm Ltd. or Disney. It is not endorsed or authorized by either. It is a fan recreation of the game engine used to play X-Wing and TIE Fighter for the sake of accessibility and requires the original game assets to work.
While it doesn’t feature any API for ship telemetry (yet?) I can still make use of my Primary Buffer Panel by duplicating the targeting monitor to my MFD, since this one can, unlike the original games, be used very well for actual targeting.
Launch parameters
The engine works without any out of the box but can be tweaked with the usual launch parameters to get it to expand over multiple displays.
It happily read any joystick I threw at it on both versions, Proton and native Linux.
Head tracking
It also supports OpenTrack and TrackIR head tracking. Sadly it’s missing OpenTrack on Linux PC at the time of writing but I did raise a ticket for this and it hopefully gets implemented using UDP at some point too. There’s also an option to assign joystick axis for this but nothing I tried here had any effect on camera movements.
Demo
Heavily cut VOD of one of my live stream.
Watch this video on YouTube PeerTube

